Technology Education
Technology
Course Descriptions
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In this Science, Technology, Engineering, Math (STEM)-based course, students develop an understanding of the progression and scope of technology through exploratory experiences. Students participate in group and individual design activities to understand how criteria, constraints, and processes affect designs. Brainstorming, visualizing, modeling, constructing, testing, and refining designs provide firsthand opportunities for students to understand the uses and societal impacts of the seven areas of technology. Students develop skills in communicating design information and reporting results.
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Students will trace the history, development, and influence of automation and robotics as they learn about mechanical systems, energy transfer, machine automation, and computer control systems.
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This course is part of the Project Lead the Way Gateway curriculum and it provides students with insight into the medical field as they play the role of real-life medical detectives. Students will analyze genetic testing results to diagnose disease and study DNA evidence found at a “crime scene.” Students solve medical mysteries through hands-on projects and labs, investigate how to measure and interpret vital signs, and learn how the systems of the human body work together to maintain health.
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In this Science, Technology, Engineering, Math (STEM)-based course, students trace the history, development, and influence of automation and robotics as they learn about mechanical systems, energy transfer, machine automation, and computer control systems. Students use a robotics platform to design, build, and program real-world objects such as traffic lights, toll booths, and robotic arms.
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In this Science, Technology, Engineering, Math (STEM)-based course, students will continue to develop an understanding of the progression and scope of technology through exploratory experiences. Students participate in group and individual design activities to understand how criteria, constraints, and processes affect designs. Brainstorming, visualizing, modeling, constructing, testing, and refining designs provide firsthand opportunities for students to understand the uses and societal impacts of the seven areas of technology. Students develop skills in communicating design information and reporting results.